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Decamped

Decamped is a First-Person Puzzle Adventure game that finds the character waking up to an overgrown desolate world. They must face their past in order to move forward and unravel the mystery of what happened in Deckner.

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Decamped was made in Unreal Engine by a team of 7 for Ontario Tech University's Incubator Program.

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My Contributions

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I am the game designer & lead programmer on this game. Mainly I work on the gameplay programming aspect of the game.

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I programmed mechanics such as:

  • The ability to Push / Pull certain objects

  • Mantling over objects

  • Picking Up / Holding Items

  • Highlighting nearby interactable objects

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I also worked on the cinematics in the first level and the second level, and contributed to the game's Game Design Document.

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